GB Feature: X-Men Legends Interview

With X-Men Legends receiving a positive response from RPG and comic book fans alike, we decided to fire some post-release questions about the game to Activision producer Blaine Christine. An excerpt to follow:
GB: There have been some superhero RPGs (Freedom Force and City of Heroes come to mind), but rarely do we see established comic book franchises in a role-playing game. What made you decide to do an X-Men RPG and do you think we'll see other comic book RPGs in the future?

Blaine: Well, the RPG has a natural progression for gamers. I think that if we made the same game, but took away all of the RPG elements, it would not hold the players' interest for the full 25-30 hours of gameplay. Unlocking new abilities and gaining new items is a great gameplay mechanic that drives the momentum of an experience like X-Men Legends. Plus it's just so damn cool to see Wolverine develop from a basic tough guy brawler into the epic super-heroic character he becomes by the end of the game.