The Bard's Tale Developer Diary #13

In GameSpy's thirteenth installment to their Bard's Tale developer diary, InXile's Brian Fargo compares movies to games as he discusses the creation of a truly creative game. Here's a taste:
Too often games cannot get funded unless they have that sort of generic mass appeal. This sort-of-uninspired product often comes from the pressure to get every territory and marketing person in a company to "sign off" that the game will be a hit. What is ironic is that most of the people that "sign off" don't even play games. Much of this new attitude comes from the increased budgets needed these days to create games. 20 years ago you could create a video game for $30,000, ten years ago about $400,000, and today it has risen to cost well in excess of five million dollars for something that can compete graphically and programming wise. This mentality has turned out both generic video games and the same big-budgeted, lifeless movies that continue to pour out.