Elder Scrolls IV: Oblivion Preview

GameSpy has put together a five-page preview of Elder Scrolls IV: Oblivion, offering plenty of commentary from Bethesda's Todd Howard throughout the article. Here's a bit about combat:
Combat is one of the major gameplay elements that's being completely revamped in Oblivion. Some of the most interesting feedback the team got from Morrowind players concerned the nature of combat. PC gamers are used to Western RPG conventions, most of which are derived from Dungeons & Dragons -- conventions that include behind-the scenes die rolls to determine success or failure. Those conventions aren't nearly as common on consoles, especially in first-person perspective games such as Morrowind. Howard described it this way: "It's amazing how many people played Morrowind and said (to us), 'Why is my character missing when he swings? The enemy is right there!,' or 'Why did that guy see me? I thought I was hiding.'"

"We've realized how much combat people really do in a game like this and made it more of a priority to get it right," Howard continued. The Oblivion team actually developed three entirely new combat systems and did extensive testing on them all before settling on the one that will be in the final game. The basic idea of Oblivion combat is to impart the 'kinetic energy feeling' of guys bashing each other with swords. The game will have a number of special moves available and blocking is actively under player control, not automatic. As a result, timing moves, shielding yourself, and responding to the enemy becomes a key strategy in fighting. The team also didn't shy away from the gore either. It isn't over the top or gratuitous, but it does fall in line with the design philosophy of trying to make the game as realistic as possible. Basically, when you really smack someone with a sword, you expect a certain level of blood to come spewing out, so the team is trying to fulfill those expectations.