Horizons: Empire of Istaria Interview, Part One

GamersInfo.net has published the first installment of a new interview with Artifact Entertainment's David Bowman in which they discuss the future of MMORPGs, the recent Chapter 11 proceedings, the present and future of Horizons, and more. An excerpt:
Q: You made many significant changes over the previous three months, tell me about the new lands that have been added.

A: Lots of new terrain. It's ironic, we'd been bashed for having so much space and not utilizing it all because people would like to have constant action everywhere they go in the game and not having enough space to provide real estate for all of the players who want real estate. Right now, demand definitely exceeds supply. We had a chance when consolidating the North American shards down from 9 to 3 to rectify some of that. So we put in both new real estate property - islands, etc - that would be attractive to guilds, to be attractive to people who wanted to own property. And then we added some content: the volcanic isle and the frozen northern volcanic islands that are very resource and monster intensive. There's not property there at all. In Istaria, the premise is the farther east you go the more dangerous it becomes. That's where we'll be growing next, is to the East.