Fable Interview

GameSpot has conducted an interview with Lionhead Studios' Peter Molyneux, in which the developer discusses console games, development cycles, and finishing the Xbox RPG Fable. Here's a little something to get you started:
Q: Do you feel like you've succeeded?

A: That sort of press line is the most dangerous statement that you can possibly make. I didn't really think that people would take me seriously when I said that. Being a little British company, we had never done a role-playing game before, never done a console game before. Who the hell are we to say such an ambitious thing? That was the ambition, and I'm all about when you actually start making a game there is no point in turning and saying, "I'm going to make quite a good role-playing game." I mean what's the point? You might as well just have a license. You've got to go out there and you've got to say: "This will be the greatest game that we can possibly make; this will be the greatest role-playing game."

Is it the greatest role-playing game ever? Could I have made more changes, could there be more polish, could there be a few things in there which shouldn't be in there? There are things I could certainly think about, but I think I'm incredibly proud of the achievement. Firstly, I think what we've done is we've made a game that people absolutely enjoy playing, and they're playing over and over again. Secondly, what we ended up making was an action role-playing game. Now, action role-playing games are different from role-playing games and I think we should have said that, and we sort of merged an action game and a role-playing game in a pretty unique way. There is so much love and passion in that game, and so much hard work, I can't help but be anything but enormously proud of what we've done.