GB Feature: Dragonshard Interview & Visuals

We managed to track down Liquid Entertainment president Ed Del Castillo for a two-page interview about Dragonshard, complete with new concept art and screenshots for the D&D RTS/RPG hybrid. Here's a snip from the Q&A:
GB: What role will Dungeons & Dragons character classes have in the game? Will all races be able to produce heroes of any class? What advantage do units have when teamed up with a hero, and do such advantages stack when multiple heroes are placed in a single group?

Ed: We've figured out ways of making many of the staple classes meaningful in RTS style play so you'll see a rogue disarming traps and opening locks, you'll see a cleric healing his troops, and so on. We've really taken great strides to bring the flavour of D&D to all of the sides, and although this means that in some cases the soldiers aren't exact translations they definitely will have a D&D feel.

All the races will have Champions (heroes) which they will be able to create and develop. Units that are teamed with a Champion or Captain will inherit some portion of the powers they have. If the soldiers are grouped with a Dwarf Barbarian, when the barbarian uses his Rage ability then all the units with him will get an attack bonus even if it isn't as much as the barbarian himself. We don't allow more than one hero or champion per group, but there are some cases where the powers extend beyond one group and at that point we do allow it to stack.