GB Feature: FF vs. the Third Reich Interview

We had the opportunity to chat with Irrational Games' Ken Levine to learn more about their upcoming sequel to 2002's highly successful superhero RPG, Freedom Force. Here's a little something to get you started:
GB: What enhancements have you made to the AI in FFVSTR? Can you provide some examples of how a player's teammates will react on their own?

Ken: One thing that we constantly heard in feedback from the original, was that there was a little too much micro-management. The moment you left a teammate, they were vulnerable. We wanted to fix this by having them react. This gave us a whole new avenue for us to explore the characters. For example, El Diablo is more likely to chase after a foe and may cause collateral damage.