Champions: Return to Arms Previews

Both GameSpot and IGN PS2 have written up their own previews for Sony and Snowblind's Champions: Return to Arms. Here's a bit from GameSpot's:
Having a powerful character with the best stuff will be useful in the single-player game, but it will be critical in some of the game's multiplayer modes. The development team listened to a great deal of feedback on the first game, including several suggestions for online multiplayer play; as a result, the new game will have enhanced features like buddy lists, enhanced chat, and the ability to kick unruly players from your games. You'll still be able to use a headset to communicate online, which will come in handy in the game's co-op mode, in which you and your buddies will start as level one characters with no possessions (you can't import your characters into this mode). Then you must fight off wave after wave of monsters, who will drop weapons, armor, and other items that you'll need to equip yourself with as quickly as possible to survive. However, the game's competitive player-versus-player mode will let you import your single-player characters so that you can go head-to-head in either one-on-one, two-on-two, two-on-one, or even three-on-one battles. Fortunately for players who don't like to lose their hard-earned loot, these matches will be for bragging rights only, rather than for wagered items.

And a snip from IGN PS2's:
The Vah Shir, ferocious man-tigers, excel at throwing weapons, lending an extra degree of credibility to a weapon class that was passed up by both the archer and melee warrior. The Iksar specialize in spiritual magic, inflicting the pain of their faith onto the hapless hordes who might wander into casting range. And wander toward you they will. Return to Arms sways very little from the gameplay precedent set by Dark Alliance. It is a title of relentless hacking, slashing, and spell casting with a now standardized control set. The pacing, however, has been slightly altered. As Clint Worley, Producer, Sony Online Entertainment puts it, "We decided to focus more on giving the player a lot more to do and focus on gameplay sessions that aren't marathons."