Dungeon Siege Movie Interview

GameSpot has conducted an interview with David Freeman, screenwriter for the upcoming Dungeon Siege movie. In it, David talks about instilling emotion into games, which recent games have done such a feat, and more. A snippet:
Q: Pick two or three games that create emotional drama well, and briefly explain what it is in their design that tugs at a gamer's emotional antennae?

A: First of all, it's important to say that games have been successful in creating emotions--just a limited palette of emotions, such as fear (Silent Hill), frustration, victory, a feeling of being cunning, anxiety of being detected (in stealth games) and visceral excitement. These are all incredible achievements. What I'm interested in, though, is expanding this palette to encompass a thousand additional emotions. When I ask people what games have moved them, the answers I've received have often resulting in people listing such games and franchises such as the Panzer Dragoon saga, The Legend of Zelda: The Wind Waker, the Deus Ex games, the Max Payne games, Star Wars: Knights of the Old Republic, Planetfall, and a few--very few--others. And even those who felt profound emotional experiences in these games are quick to point out that the games usually delivered only a handful these rich emotional experiences, at best.