GameBanshee Feature: Dungeons & Dragons Online Q&A

We've conducted a brief Q&A with the Dungeons & Dragons Online development team at Turbine. Since the game is in such an early stage of development, they were only able to answer a couple of questions concerning magic items, server size, and the engine they'll be using. A snippet:
GB: How many players at any time are you planning to have the D&D Online servers support? Will the number of players per server be comparable to other MMORPGs?

Turbine: We're taking a different approach to population size than other MMPs have done to date. With worlds on other games often having a concurrent population of several thousand, there's a good chance that you'll never see the same person twice. We don't think (bigger is better) in this case. Dungeons and Dragons Online will use smaller, (and therefore more) worlds to better foment a sense of community. Your actions and conduct in this world will have real consequences --the people you see on the streets won't be strangers, they'll be neighbors.