CRPG Design Article

Troika's Tim Cain has written up an interesting article about the development of RPGs over at RPGCodex. In it, he talks about certain aspects that great role-playing games in the past have possessed. Check it out:
    Another lesson that should be obvious: turn-based games are still fun. Despite the plethora of real-time computer games on the market, there is still satisfaction in playing a game in the old-fashioned turn-based method we all grew up with. Some newer games seem to be real-time for no other reason than because real-time is more modern. Why make a real-time D&D computer game, which requires you to ignore or change all of the rules having to do with D&D's inherently turn-based nature? I am surprised no one has made a real-time chess game. I'll even give you a good name for it: "Xtreme Chess" And don't forget the sticker: "Now With Phat Lewt".