Version 1.50I Patch Notes (Test)

Matt Firor has made the v1.50I patch notes from Pendragon available on Camelot Herald. Included in this update is an explanation as to why assassins can no longer "one-shot" kill, several bug fixes, and a ton of item changes. Here ya go:

    Up until last Tuesday, Assassin characters were able to remain hidden if they killed their target in one shot. This "ability" has been in the game since the inception of Critical Strike Combat Styles. However, we never intended for it to work that way - it is generally not a good game dynamic to have stealthed characters killing people and not becoming visible. Some assassins (not all, just some) were abusing this "ability" to one-shot kill "gray" level enemies and kill them with no chance of being found. But, at the time that we found out that assassins were able to do this, the assassin classes as a whole were still a bit underpowered, so we made the choice not to fix the bug.

    As most assassins know, in the 1.50 patch, we inadvertently fixed the "one shot kill but remaining stealthed" bug (by fixing a few bugs relating to hidden players attacking monsters). Now that assassin characters are no longer underpowered, and no longer need any additional advantages, we have decided to keep this fix in. So, assassins will no longer be able to remain stealthed after one-shot kills. Assassins will still be able to kill some lower level (and probably "blue" level mages) characters in one shot, but no longer will they be able to do this with the impunity that they have enjoyed.

Having played an Infiltrator since release, I'm a bit surprised at Matt's comment that assassins could "kill them with no chance of being found". Granted, I've "one-shot" killed players before, but there have been many occasions that I've been found immediately afterwards, either by another assassin or with an AoE spell. There was still plenty of risk in trying to "one-shot" kill, but I guess we'll see how this change works out.