PvP Server Rules

Mark Jacobs paid a visit to Camelot Herald to let everyone know their preliminary plans for the upcoming PvP server. Here are the details:

    1) No Realm affiliations. Players are free to join groups, guilds and alliances with any member of any other Realm. Players of all races can communicate freely with one another.

    2) Wide open PvP. Any player can attack any other player that is not in their group, guild, or alliance.

    3) Players will get experience for killing other players. There will be a death penalty as well; details on that will be released later.

    4) Relics will be controlled by Guilds/Alliances, not by Realms. Guilds/Alliances can store any Relic controlled by them in any Outpost they control.

    5) Players can shop at any store, although they will not be able to use items that require skills they don't have. They can, however, sell loot at any store.

    6) Travel between the Realms will be faster and easier to do.

    7) Darkness Falls will be open to all players at all times.

    8) Capital Cities will be safe areas. You will be able to exit Capital Cities to many destinations besides the current gates.

    9) You will be given a small time of PvP immunity after zoning or entering the game. You will also be given a small time of immunity after you resurrect at a bindstone (which is obviated if you attack anyone in that time).

    10) Players under 10th level have a "PvP" flag that can be permanently removed at any time - if the flag is set, you cannot attack other players or be attacked while in your Realm's home zones.