Divine Divinity Developer Profile

RPGDot let us know that they've posted another Divine Divinity developer profile, this time of Larian Studio's Stefaan Van Leuven. Here's a taste:
    What is your typical working day like?

    Arrive at office and pray that the pc will boot, if so I'll check my email, delete all received viruses, check favorite newsgroups and internal forum. The rest of the day really depends on the kind of stuff I'm working on.

    When designing a sound for one of the many monsters in Divinity, I can just put my friendly colleagues in front of the mike and torture them, only to morph there screams into roars and squeals of drooling monsters.

    On an average day I'll be mixing, syncing, morphing, equalizing, compressing, panning, converting, pitch shifting, distorting, sampling and resampling, ...(not necessarily in that order).