Magic Items

Gamer asks about a magic items server 'point value':

I heard that nwn will be able to calculate the price of a magic item. In that case, the program will probably use some "strength points (SP)" for the weapon as a basis of calculation. The character vault will surely need that kind of system.
ex: +1 damage = 5 SP
+2 against undead = 3 SP
etch.
Will I be able to know this "point value" of the magic items I will create.
For persistent world creation in NWN it could be very useful to regulate magic item creation with these "strength points".

    Quote(Scott Greig, Lead Programmer):

    Every item that is created will have a number of item points associated with it. We are still working out the exact details but basically every positive effect that is added to an item will increase it's item point value (ps. this will also be directly related to it's gp value). So a regular dagger will have practicaly no points, but if a 3+ effect is added to it, it becomes a high item point value. The amount of item points that a character can check into the vault with will be directly related to the xp that the character has. The exact amounts haven't been decided yet, but esentially low level vault characters will not be able to own high level items.

    :End Quote

    Cord Grimwinder

      Yup. These 'strength points' you're referring to will actually be the item's 'base value.' That base value will be programmatically determined and displayed within the toolset.

      From there, the DM can add a bonus or penalty to the base value (to compensate for a custom-scripted ability that the item has within the module, for instance). Additionally, some stores might be higher priced than others, selling their goods for more than what they're really worth. So the actual in-game cost of the item may differ from the base value but that value will still be there to provide a common benchmark.

      As for using that base value to filter unwanted items out of your campaign, absolutely! If you're running a low-level adventure, for instance, you obviously want to keep out items more appropriate for a 20th-level sojourn through the Abyss.

      Another use of such a filter would be for gladiatorial contests where you limit the value of the items that players can bring into the ring.

      All that glitters is not gold,
      Rob Bartel