Alaloth: Champions of the Four Kingdoms Update - Back from Germany

Having attended this year's Gamescom, Gamera Interactive is back with a quick development update for their narrative-driven action-RPG Alaloth: Champions of the Four Kingdoms. According to the update, mouse and keyboard support is now on top of the studio's priority list, with world map updates and new features coming as a close second.

Here's more on that:

Hello Champions!

Monday morning and here we are, back in action, after a super crazy week in Germany. The team took a short break but a couple of heroes [Alberto & Giulia] drove to Cologne for the most important event of the year, 3 years later. Meeting old [and new] friends has been amazing, we missed IRL stuff so much. Sorry for being slower than usual in answering on Discord but hope you had a good time playing the game or just enjoying some vacation before September's restart. This update is just to inform you that we are fully operative, working on features announced with our first draft of the roadmap. Full mouse & keyboard support is our prio now, happening next month along with a very first update of the world map and new other features we are going to explain in details later on next week. Back to GC topic, a lot of people asked why we were attending the event and we are posting this to answer this question as well!

Making games is about the long term and we had the chance to meet many potential partners to plan the future of the game for years to come. When we started pitching Alaloth a few years ago, we were pretty sure to have a very unique concept. The point is that every single dev in the world is basically convinced to pitch something unique and 99% of the time it is not true. Validation comes with users playing the game and giving feedback and that's the reason why now, data at hand, we are pushing so hard and we are asking for support as never before. "It's like Baldur's Gate and Diablo had a baby". This is what people say the most of the time when reviewing Alaloth and this is why we're convinced that the full release has the potentials to be huge with the right partner jumping in. So it's about finding the one open to discuss the next steps toward 1.0 and beyond, with a few DLC already planned and so many ideas on our desk [yes guys, we know everyone is asking for proper multiplayer and online features...]. We'll be focusing on balancing for the next weeks, expect a new patch later on today, fixing a few strongholds-related issues [wrong prices for servants] and some other cool stuff. Thank you all!

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