Black Geyser: Couriers of Darkness Update #48 - New UI

Black Geyser: Couriers of Darkness, GrapeOcean Technologies' upcoming isometric CRPG, can now boast a fancier UI with a touch more personality. This Kickstarter update shows off all the latest improvements in that particular area and briefly talks about the reasons behind this change.

Here are the text parts:

Ho there, adventurers!

On the back of our last update regarding our newfound partnership with V Publishing, we wanted to quickly showcase one element of the game we’ve been working on recently.

The original user interface of Black Geyser was influenced by many cRPG’s you’ve all played, and while feedback has been positive, in some cases it has been suggested it wasn’t quite unique enough. We’ve taken that feedback on board, and re-worked our UI to not only make it more original, but a lot more functional.

Some of the components such as the dialogue box have remained untouched, while other changes - such as central portraits and key action buttons - have been brought to the center.

Part of the reason for this is to not only focus the attention of the player, but to also ensure that important elements are within easy reach (such as Attack or Stop) and to generally tidy up the UI space.

This isn’t about rewriting the rule book, but it is about ensuring that the play experience is as comfortable as possible for those who only use a mouse, hotkeys or both.

At its core, Black Geyser is faithful to the genre, but we also want to ensure that we’re carving our own path. Making small changes to the UI is just one of many ways we're doing things a little differently.

We look forward to your feedback on the new UI and we’ll be sharing some more in game shots very soon!