Soalsta: Crown of the Magister Spring Update Preview

Tactical Adventures will be releasing a new early access content update for Soalsta: Crown of the Magister in a few weeks. And as a result, we now have this article on the game’s website that lets us know what to expect. The big new additions of this upcoming update include the Dungeon Maker tool, an overhauled selection of feats, an increased level cap, and a good deal of difficulty adjustments and side content.

Here’s more on some of those items:

Hey hey hey,

Now that the Dungeon Maker has been revealed, it's time for more good news. We will be releasing a Spring Update soon - in a matter of weeks! Exciting news isn't it, now stay with me for a bit longer to read about the upcoming content that you'll be able to enjoy... At least some of it! You'll have to come back next week for a date and the rest of the exciting changes we'll be bringing to Solasta now that Winter is over!

Important Note: Save Files Compatibility!

Unfortunately as you may well remember, we've always said that there might be a point during Early Access where save files become incompatible with a new update... And this will be the case for the Spring Update. As we revamped many systems in the background, we had to break things to move forward.

Now the good thing is, this should be the only time it happens before the 1.0 launch - and on top of that, load times are now significantly faster. Also, we're adding a lot of side content in this new update, so restarting a fresh run will give a new experience where you don't have to run after the main quest!

For those who want to finish their current run, we will put the previous version of the game (January Update) on a separate Steam branch so that you can keep playing if you want to.

Dungeon Maker, coming through!

Many of you have been asking when you would be able to try out the Dungeon Maker - well, wonder no more! The Dungeon Maker will be included in the Spring Update, and will be directly accessible from the in-game main menu. Keep in mind that we're working on the Dungeon Maker and that it will still be in beta when Solasta 1.0 launches, as we're still prioritizing the main campaign above all!

As a reminder, you can read more about the Dungeon Maker in our previous article, which goes over several questions regarding the tool. Our interview with Wccftech is also a good source of information as it is fairly lengthy and detailed!

New Martial Feats

An important feedback we received from players was that most of our feats were just too passive - a flat bonus here and there, but nothing that would really change how you would play a character. So we went back to the drawing board to bring a new set of feats (as well as adjusting some existing ones)!
  • Ambidextrous: +1 DEX, allows for dual-wielding with non-light 1 handed weapons
  • Discretion of Coedymwarth: +1 DEX, grants proficiency with Light Armor, Shortsword, Shortbow and Longbow
  • Eager for Battle: +1 DEX, grants advantage on initiative rolls
  • Follow Up Strike: When attacking with a two-handed weapon, you can use a bonus action to deal an additional 1d4 + STR bonus damage of the same type
  • Hauler: +1 STR, now doubles your carrying capacity (rather than increasing it by a flat 40 lbs)
  • Might of the Iron Legion: Now requires proficiency with Medium Armor
  • Powerful Cantrip: Now works with every cantrip that deals damage, not only ones with saving throws
  • Raise Shield: When you are about to get hit by a ranged attack while wielding a shield, you can use your reaction to gain +3 AC until the end of the attacker's turn
  • Rush to Battle: You can use your bonus action to increase your movement speed by 15', but you suffer -2 AC until the start of your next turn
  • Sturdiness of the Tundra: +1 CON, grants proficiency with Medium Armor, Warhammer, Light Crossbow and Heavy Crossbow
  • Take Aim: You can use your bonus action to negate all advantages and disadvantages on your ranged weapon attacks until the end of your turn
  • Twin Blade: When you are about to get hit by a melee attack while dual-wielding (2 weapons), you can use your reaction to gain +3 AC until the end of the attacker's turn
  • Uncanny Accuracy: Now works with all ranged attacks (including spells)
Our goal here was twofold - to give martial classes more options to use their bonus action and reaction, and to differentiate weapons playstyle. Dual wielders now have access to Ambidextrous and Twin Blade to increase both their offensive and defensive options, Two-handers can now dish out even more punishment with Follow-Up Strike, Shield users can now use their shield to greater effect against ranged attacks with Raise Shield, and every melee combattant benefits from Rush to Battle to catch up to pesky ranged opponents. Ranged characters can now also have a decent shot no matter the circumstances with Take Aim, and even spellcasters are receiving some love with buffs to Powerful Cantrip and Uncanny Accuracy.

While not everything might be perfectly balanced in these new options, we hope you'll give us plenty of feedback to finetune them - and most of all, we hope you'll have fun with them!

Level Cap Increased to 8

The Spring Update will also increase the level cap from 6 to 8, which will unlock the following:
  • Every Class: An additional feat or ASI (Ability Score Improvement) at level 8
  • Clerics: Level 4 spells & Level 8 Divine Domaine Feature (Note: Destroy Undead hasn't been implemented yet)
  • Fighters: Level 7 Martial Archetype Feature
  • Paladins: Level 7 Sacred Oath Feature
  • Rangers: Level 7 Ranger Archetype Feature
  • Rogue: Evasion
  • Wizards: Level 4 Spells