Stoneshard - Equipment Update II Now Live

Stoneshard’s latest early access content update expands Ink Stains Games’ turn-based RPG with two new weapon types, a handful of new systems, and a whole bunch of new enemies and gear. You can check out the link above for the complete patch notes, and here are some highlights:

NEW ADDITIONS
  • New weapon type: Two-handed axes - 29 pieces.
  • New ability tree: Two-handed axes- 10 new skills.
  • New weapon type: Two-handed maces - 23 pieces.
  • New ability tree: Two-handed maces - 10 new skills.
  • New mechanic: Throwing. Throw weapons and other items to deal damage, distract enemies, and trigger traps.
  • New mechanic: Skinning. The chance to harvest a pelt now depends on the damage type used to kill an animal. Added new hunting trophies: dog pelts, snake skin, and bear fat.
  • New mechanic: Hearing. Increase your Perception to hear nearby enemies before seeing them.
  • Two new NPC: Bran the Trapper and Unar the Scribe.
  • The trapper travels between Osbrook and Mannshire, selling various hunting gear and some other items.
  • The second NPC can be found in the Mannshire castle upon completing 3 Osbrook contracts - he trades in treatises.
  • 20 new enemy types, including 7 new minibosses.
  • 25 new armor pieces: 7 helmets, 9 chest pieces, 5 belts, 2 sets of gloves, 1 pair of boots, and 1 shield.
  • New traps: Pressure Plate (Flame & Poison Cloud), Sound
  • Combat consumables: added a claw trap, a net, caltrops, and a smoke bomb.
  • 5 new drug types, completed with reworked drug mechanics.
  • New Mannshire crypt contract.
  • Additional flora: added 6 berry shrubs, 1, new mushroom type, and 1 new herb type.
ATTENTION: This patch IS COMPATIBLE with the previous version’s saves. It should be possible to continue your current playthrough after this update.

However, we highly recommend starting a new game: item tweaks won’t affect the already equipped or stored items. Additionally, the new contract won’t spawn when playing from an old save.

GAMEPLAY
  • Enemies can now also feel pain.
  • Throwing potions applies enemies with their effect for 25% of the original duration.
  • Fabric, leather, paper, and organic items will burn if dropped on a burning tile.
  • Added a system for enemy interactions with traps. By default enemies are aware about the traps of their faction and the traps which were installed within their Vision. Other traps will remain hidden - the chance for them to be discovered depends on enemy Perception. Some enemies also learned how to disarm discovered traps.
  • Activated claw traps can be picked up, repaired at a blacksmith, and then placed again.
  • Manually disarming traps will grant experience.
  • New stat: Stagger Chance
  • New effect: Stagger. Reduces Crit, Counter, Dodge, and Block Chances to 0, and increases Fumble Chance to 100%.