Solasta: Crown of the Magister Development Update

The latest development update for Tactical Adventures’ D&D-based RPG Solasta: Crown of the Magister brings our attention to the latest community contest, shares a Full HD version of the alpha footage we got a chance to check out a few days ago, and shows off a number of updated spell icons along with some fresh concept art and screenshots.

Here are the text parts:

Hey there everyone,

The current situation may not be ideal, but it's not going to stop us from making our scheduled Dev Update! We hope you're all doing well out there - on our side we've all switched to working from home. The good thing about being a small team is that it makes us a bit more agile, so we're still able to make good progress on Solasta as we speak!

March Contest - Design Your Magic Weapon

Little reminder: you still have one week to submit your Magic Weapon Design for a chance to have it implemented in-game at launch! On March 31st, we will select our favorite submissions and the voting phase will begin!

Solasta Alpha Footage!

We all know it's been forever since we've released gameplay video footage of Solasta outside very short gifs in our Dev Updates. Thing is, you always wonder: when is your game "good enough" to show to the world? Is the lighting too strong here? Does this bug really look bad? Will people understand that X and Y are temporary? So on and so forth.

However, with the Steam Game Festival: Spring Edition making its sudden appearance and Solasta's Pre-Alpha Demo once again being available (although not anymore, the event ended yesterday morning), we wanted to make sure people understood that the game had evolved since our Kickstarter. This is why we made a short video bundling quite a few previously unavailable features on Twitter last Friday, which you can enjoy in Full HD here.

What is this Spell?

One feedback that stayed with us ever since we released our Kickstarter Demo was that Spell Icons were not clear. You would look at your spell bar and go "alright, I'm pretty sure my cleric should have cure wounds, but where is it..."

While they all looked quite beautiful (at the very least I really liked them), our Art Director decided to change the art style of our spell icons - to improve glance value and readability. Here is a side by side comparison of a few of these spells, which are all going to receive the same treatment in the coming weeks.

Speaking of spells, we've just added Fog Cloud to the game. Time to obscure those lines of sight!

Character Creation Update

You've seen quite a few updates on our Character Creation Tool, and today's Dev Update is not going to be the exception! Our goal is to have it completely done soon, so we can set it aside and focus on other parts of the game.

Now all that remains are the Island Halflings and the Hill Dwarves, and we should have a complete lineup for our races!

Environment Update

One Snow Alliance Embassy, ready to go! Here is how it looks in-game compared to its original Concept Art.

We'll also share with you a couple of screenshots of an external location that your party will have to explore fairly early in their adventure. Watch your step, you don't want to fall in that ravine...

Giant Eagles Join the Fight!

Our second flying enemy just joined the roster of foes you'll have to face. Give giant eagles a warm welcome!