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During last year’s ExileCon event, a number of Grinding Gear Games designers participated in an hour-long Q&A session focused primarily on the many interconnected mechanics of their free to play action-RPG Path of Exile. And now, you can watch that session on YouTube and, among other things, see way too many projectiles at once. Have a look:
Today we're releasing another video recorded at ExileCon last November. Mark, Neon, Nick and Rory, developers you're all familiar with, gathered together on one stage to answer questions from the audience and discuss Path of Exile's mechanics and related topics (like Porcupines!).