Thea 2: The Shattering Update #30

The latest Kickstarter update for MuHa Games' folklore-flavored 4X/RPG/CCG hybrid Thea 2: The Shattering brings us an Early Access progress report and lets us know that the first game in the series, Thea: The Awakening will be launching on Nintendo Switch on February 1, 2019. Here's a bit on that:

Before I give you an update on our Thea 2 progress, we have some exciting news from Thea-verse.

Today marks a newest chapter in the expansion of Thea universe. Thea: The Awakening becomes available on Nintendo Switch and you will be able to play on February 1st.

Thea 2: The Shattering progress report

Apart from continuing work on balance, especially skills and classes, we have three major areas that we want to push out: Research, Logbook and Seasons.

Work for the loogbook is already partially done, although it will take a while to input the right descriptions and assign tags and then test it all. But once done, it should improve how quests are played.

This week, Khash is taking a bite out of that research pie, this will include many cool features and you can read a bit more about it A'vee's Q&A HERE.

And after that, we will hopefully move on to seasons. We'd like the seasons to have gameplay implications, so we want them to influence resources for example, and this should really impact your playstyle - having to plan ahead for the different seasons and how best to manage them.

KS Quest reward

You''ll also be glad to know we've made headway in writing up and implementing those KS inspired quests, so we hope to be able to show them within the next month or so.

Things we've done so far in improving Thea 2 (I can't list them all, you'd have to check out our change logs on Steam or Discord):
  • we added an option to check what groups are taking part in an event
  • the card game now checks and selects the the most suitable characters for the challenge type to be in your hand, less chance of kids ending up there when you have big groups
  • added some rituals, including removing curses
  • replacing of the idol in the village
  • improvements to Autoresolve - now better cards are played first to avoid heavy losses when children and weak characters were harmed in easy win fights
  • settlements now have 3 crafting tasks slots by default
  • quest markers should now be visible above the fog
  • added difficulty settings for single player and co-op games
Overall, we are happy with the progress and the fact that we are able to add features, often re-designed due to player feedback and just fix bugs. We will keep you updated if we settle for a release date, but for now, things are going in a good direction so thank you for your patience and support!

All the best from the MuHa Team