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The second part of Matt Barton's Matt Chat with Leonard Boyarsky is up. This insightful video interview covers Fallout's journey from a Mad Max-styled GURPS game to a uniquely retro-futuristic thing of its own, the impact it had on popularizing branching player-driven storytelling, how it's not actually an isometric game but a so-called Cavalier oblique game and how these two perspectives differ, and more. Have a look:
And if you missed the first part, you can find it right here.