Zombasite v1.014 Patch Released, 50% Discount

Soldak Entertainment let us know that they've released a v1.014 patch for their horror-themed action RPG Zombasite, which just so happens to coincide with a 50% off Halloween sale on Steam. The patch introduces a bevy of fixes for the game, so I'll just quote from the full changelog to make it easier:
  • decreased all insanity friend mults to 1/4 of previous values (might be causing more insanity chain reactions than intended) (Throwback)
  • tripled damage inflation of DOTs
  • can now switch bags easier
  • now more skills auto aim to nearest enemy when used
  • added Soft Lock Target option to allow players to turn off the selection mechanism that keeps you locked on a target without basically selecting another target (this will make it much easier to switch targets, but a little bit harded to stick with the same target, if you click multiple times)
  • made font crisper (also added r_higherResFontsMult var that lets users change this)
  • added Heart of Gold bonus financial sense (+100 money find)
  • Little Titans now have the recruiter trait (Throwback)
  • made rumor cost bonus from Little Titans better (Throwback)
  • made sabotage cost bonus from Fang better
  • made rumor cost bonus from Reptilian Terror better
  • made buying guards from Eternal Darkness cheaper
  • halved food cost from Order of the Moon
  • Frenzy are now much more likely to raid a clan that is raiding an ally
  • Eviscerators are now much more likely to raid a clan that is being raided by an ally
  • alliance with Inferno now gives clan fire resistance bonus
  • alliance with Dragon Claw now gives clan lightning resistance bonus
  • fixed too many uprisings of the same monster type guaranteeing that all monsters spawned in that level would be uniques of that monster type
  • quadrupled increase in relations for killing a shared enemy NPC
  • no longer bleed neighbor levels into a level that tries to generate too many times
  • fixed spawning extras on Poisoned Supply quests (Throwback)
  • fixed quests not showing their instigator correctly in quest text
  • now when healthstone is being attacked turns on being attacked icon
  • made it easier to click around large/huge monsters (only uses half of scale above 1 for selection purposes)
  • made skill_damage mult work with melee attacks (I had this commented out so it's possible this breaks something else)
  • now oil always catches on fire if hit with fire damage
  • fixed a problem where blocks connection would get confused with overlapping blocks
  • fixed mining, horror, and treasure level modifiers not spawning more of the correct chests
  • fixed Mystic Brotherhood not getting 2 traits and sometimes getting hidden ones
  • now staff/wand will be marked as better than current staff/wand if spell damage mult is higher
  • now if have a better guard, door, or relic in inventory shows you the weakest one that is equipped
  • increased spy chance mult from 2.5 to 4.0 for spying clans
  • fixed hates/likes class personality stuff
  • now other clans should only offer and specific item to sell to player once
  • increased hulk health mult from 1.25 to 2.0
  • made mine special rooms better
  • increased money needed for NPC donations by 50%
  • increased reinforcement chances by 50%
  • now some monsters can get above the normal reinforcement chances cap
  • fixed some problems with completing group quests without killing proper enemies
  • now if any quest starts too many new quests its priority will be increased to indicate its increasing threat
  • improved searching for a quest group when the leader has been killed
  • horrors (normal and zombie) now have more resistances
  • increased guardian health 100%
  • lower level NPC gifts now much better at changing repution (now use 0.9 mult instead of 0.75)
  • fixed people clan power (NPCs in player clan counted twice and their items) - will make power comparisons closer to reality
  • now other clans start with some relics, doors, and guards (how many depends on their level) - will make other clans more powerful and they might have more money
  • now soul stone shows up on edge of minimap when out of range but in same level
  • increased gem gift happiness change by 400%
  • increased jewelry relation/happiness to match gems
  • fixed always getting the same avatars
  • fixed monsters stopping long attacks when player moves out of range (scorpion tail attack, zombie saurian breath attack, etc)
  • now many quests modify the xp reward based on the quest's main monster's xp mult
  • fixed several of the totems auras not working
  • addDatabaseEntryIndex is now guaranteed across network
  • fixed Bolt of Gloom and Shadow Bolt inflation
  • delivery quests between clans are now optional (rawrkite)
  • can now pay gold to search for obsidian for teleport stone
  • soul stones no longer get deleted after a period of time or purged when need entity slots
  • happiness level no longer changes how often a renegades changes into a ghost
  • can now see across level edges (if nothing else blocks)
  • no longer respawn monsters in levels that aren't currently loaded (postpones for 10 seconds)
  • changed whirlwind to not need an enemy so a little easier to use
  • now uprising uses quest specific monster type before parent's
  • now player won't get more than 1 taunt every 5 minutes
  • fixed bag comparison when same size but different values
  • added cheat_escalateRandomQuest to test some things better
  • changed PROTOCOL_VERSION to 66
  • changed "Clan lifestone health" to "Clan healthstone health"
  • now can put quests in empty towns
  • got rid of duplicate LevelModifierPirate
  • got rid of duplicate ChestUniqueHC
  • added test_objectSpawn, test_chestSpawn, and test_trapSpawn
  • changed save version to 222
  • added a GameLoadCount to make some things easier (like random trigger names that stay unique over loads)
  • now can close locked doors
  • torches will now light when hit by fire and stop when hit by ice
  • liquids now spread in more of a line
  • improved map blending a little (weights main pixel more, corner pixels less, etc)
  • edges with same areas on both sides on open much more often
  • added closed block print now says which level file and center position
  • fixed some issues with trying to not have duplicate level names (not taking into account large areas and fake areas)
  • lighting is now consistent across a large level
  • fixed secretGate icon not being a power of 2
  • random models for monster types now uses monster/npc random seed so a little more controlable/repeatable
  • fixed effects that spawn slower than their max age
  • fixed CriticalHeal translation
  • fixed left click to hire recruit text (has a ##4## in it)
  • fixed missing translation RewardChestAvailableInHouse
  • fixed raiding dialog having victim and attacker backwards
  • changed item names that are gold to dark gold so would be a little different than default selected color in lists
  • only mention Can't be repaired on items now if they can be lose durability in some way
  • NPCs will no longer talk about strongest or weakest clan if they are unknown to your clan
  • fixed unique stalker names (a bunch marked as suffixes when supposed to be prefixes)
  • now guard breaks free always works (assuming there is a guard to break free)
  • fixed a few deep wounds magic modifier names
  • fixed replacing items on userslot bar so that running out of ice potions didn't replace it with something like a love potion
  • doors are no longer considered sentient :)
  • fixed left/right now working to loop through relics, guards, and doors for comparison purposes
    coordinated attack messages now tell level and clan name
  • now tornadoes show up on minimap/world map (purple dot and named)
  • now tornadoes always send across the network if in town
  • increased chances of tornadoes
  • made monsters move around more often
  • now show level of guard items on ground that aren't monsters (traps mostly)
  • made furies a little bit larger
  • scree now clump a bit more
  • increased range where monsters do their idle behavior
  • a known gate now shows up on the minimap for the entire level not just when you are close
  • made dryness level modifier only apply to levels above ground
  • if you drop a gem onto itself it no longer gives you a warning of no gem slot
  • fixed NPCs using skills like whirlwind out of range of enemy
  • no longer get most powerful clan message if your clan is the only known clan
  • fixed guard item displayed when on ground and in higher difficulty
  • added description to guard totems
  • added happiness change to gift print
  • deadly poison now shows up as a happiness problem
  • focus drop boxes on clan screen now go over "Basic Clan Statistics" words
  • no longer get talk and other icons on map for someone that has gone insane
  • fixed another issue with level of guard item on ground and inventory not matching
  • fixed highlighting aura not giving correct status effect data (just showing level 1)
  • aura status effect data now shows inflation adjusted amount
  • fixed large shield being too large
  • fixed sometimes not playing attack animations if attack was faster than animation
  • Erillin avatar no longer has a sword
  • improved icons and descriptions for totem guards
  • fixed missing localization BagIsFull
  • made randomHeadTextures, chest, legs, etc stuff much more generic
  • liquids that spread no longer keep the same rotation
  • changed mining prefix/suffix from gold to mining type words to be more consistent
  • fixed not replacing destination gate when going through a secret gate
  • guardian death no longer has random speed (makes sound timing off)