GB Feature: Darkest Dungeon Review

It took some time for us to get around to adventuring through Red Hook Studios' Darkest Dungeon, but now that we've had an opportunity to spend a good deal of time with it, it's only right for us to offer up a full review. A couple of paragraphs to whet your appetite:
Quests come in a variety of shapes and sizes. The length can be short, medium, or long. The difficulty can be apprentice, veteran, or champion. The theme can be the ruins, the warrens, the cove, or the weald. The objective can be to kill things, find things, activate things, or simply explore. Quests reward gold (for purchasing upgrades and trinkets), heirlooms (for upgrading the hamlet), a trinket, and experience (but only for the heroes who go on the quest).

Each quest puts your party of heroes into a dungeon-like setting, where they travel down hallways and move from room to room. While exploring these locations, they sometimes encounter enemies, and they sometimes find "curios" (aka interactive objects). Enemies always attack, but curios can sometimes be good or bad. For example, a treasure chest is a curio, and it can either give you loot, or it can activate a trap, damaging you and giving you nothing. There are also confessionals, torch stands, dinner carts, spiderwebs, and more. Nicely, some items -- like a key for the treasure chest -- guarantee you a "good" result for a curio, and part of the game is learning how the curios work.