- Category: News Archive
- Written by WorstUsernameEver
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Rock, Paper, Shotgun has just made one of its supporter-funded posts available to the public, and it's an interesting look at the benefits of expansions, patches and enhanced editions based on this year's upgrades to Divinity: Original Sin, Pillars of Eternity and The Witcher 3: Wild Hunt. I find myself agreeing with many of the points raised by Adam Smith in the article:
2) Mistakes can be erased
Thereâ€™s a Shigeru Miyamoto quote that does the rounds whenever a release date is postponed: â€œA delayed game is eventually good, a bad game is bad forever.â€ Iâ€™ve always thought itâ€™s apocryphal, or at least paraphrased, but itâ€™s a useful reminder that a delay of a few months can be a good thing. The nature of digital expansions and updates means that a bad game might only be bad for a while though. Well, maybe not a bad game but a decent game with flaws might see those flaws erased as time goes on. In the case of Divinity: Original Sin, the Enhanced Edition will resemble Larianâ€™s intent far more closely than the game they released â€“ it wasnâ€™t rushed but its success has allowed the team to return to their work and improve the elements that they werenâ€™t entirely satisfied with, as well as applying the lessons theyâ€™ve learned since release.