Runemaster Developer Diaries, Continued

Paradox has continued to dole out new developer diaries for their mythology-based RPG Runemaster, and since the last time we checked, there are a total of four more entries. Diary #12 covers the Berserker class, Diary #13 covers the Runemaster class, Diary #14 covers armies and banners, and Diary #15 covers reputation and recruitment:

The Runemaster can coax and change the nature of the battle, weaken the enemy side, strengthen their own or lay devastating damage on the enemy with the help of the runes.

With the use of certain runes, the Dwarf Runemaster can increase the discipline of his squad, decrease the enemy squad's discipline or cast a fire rune upon a target that injures both the target and the surrounding troops.

The Troll Runemaster can put a protection on her troops, coax and change the nature of the battle, weaken the enemy side, strengthen the own or lay devastating damage on the enemy with the help of the runes.

The control over runes gives the Lightelf Runemaster the power to protect her troops, damage her enemies and put terror into their hearts.

The Darkelf Runemaster can use the carved runes as he desires. One word shields his troops, another kills with fire, while the third breaks the enemy and sends them crying into the darkness.

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In Runemaster, it's important to manage your actions so you can keep your reputation high with those factions that are important for you. Where you stand between Change and Stability can be considered a special faction, since that decides which side you're helping during your journey towards Ragnarök. If you go too far towards Change, you're considered a collaborator of Loki and you'll have a hard time being allowed to help Thor at the end of the game. If you tend too much towards Stability, then you're considered an ally of Thor and it will be difficult to set Loki free when the time comes. If you balance it right, even the gods won't know which side you're on until the final moments.

Besides this struggle between Change and Stability, there's one faction for each race and every race also has three sub-factions that can become important when deciding which side to support in the internal power struggles and politics within a specific race.

The Troll faction for example, has the following three sub-factions, representing the changes that are already happening within Troll society:

Settlers who want to settle down in villages and have a peaceful relationship with the humans and are curious of their ways.

Wanderers who want to keep the old nomadic traditions and stay away from humans as long as humans don't threaten them.

Maneaters who see mankind as prey and will eat humans if given the chance.

So you can have generally a good reputation with Trolls, but even within the Trolls you may have made powerful enemies.