Drox Operative v1.026 Patch released

Soldak Entertainment has just released a new patch for action-RPG/4x hybrid Drox Operative, which adds a new difficulty level and implements a plethora of fixes. Here's the full changelog:
1.026
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- added a new difficulty level - Ultimate, everything but player/components can go up to level 200
- now active thrusters can take you above the speed cap (Tuidjy)
- fixed secrets being empty a lot at high levels (Tuidjy)
- races will no longer give you contacts for free (tim14916)
- now damage per energy used by Big Bang adds tactical damage bonus (Tuidjy)
- increased Geomagnetic Storm reuse time from 3.0 to 5.0
- decreased Pulsar per leve damage from 25.0/35.0 to 17.5/27.5
- Brunt can now put swarm missiles in their racial slot (lancefighter)
- attack & defense now show more correct hit chances when in higher difficulties (Ludak021)
- now default Drox involvement to Light instead of Minimal
- stations now give much more xp and relations gain
- non active crew now has happiness drops/expects to be paid (only half as fast as active crew though)
- now show component icons in upper right corner of highlight text
- added a splitter to component text
- made joystick deadzone configurable
- there is now a 5 second delay before you win a sector so you can see your final actions (Steve)
- now resume text will show level, race, and character options (once saved with new version)
- now Drox alliance/war order when completed shows in green on Drox screen (Steve)
- changed PROTOCOL_VERSION to 26
- probes now highlight attack correctly (Steve)
- simplified some code in Sentient::updateDynamicStat
- fixed returning to fullscreen twice
- now cap MaxTurnSpeed to 1000 to keep ship controllable with keys (Tuidjy)
- now reuse timer display on icon survives moving component to different slots (Evan)
- now restarting a challenge sector will reset your maps and gates correctly (Evan/Chumpy)