Might & Magic X: Legacy Developer Blog Updates

Ubisoft and Limbic's developer blog for Might & Magic X: Legacy is hosting a handful of new entries, including a Q&A with veteran game designer John Romero about his take on the Might and Magic franchise, details on an upcoming IRC developer chat, lots of great details about the outer world, and responses to the top feedback they've received since early access began. I'll start off with a bit from the Q&A (because it's mega cool), then I'll dive into the feedback area:
How were you involved with Might & Magic?

In 1988 I co-founded a company named Inside Out Software. Our first project was to port Might & Magic II from the Apple II (double-res) to the PC and Commodore C64. I did the C64 port straight from Jon Van Caneghem's 6502 assembler source.

Your message to the fans of Might & Magic?

What a game series, eh? Still surviving since the early misty days when Wizardry and Ultima ruled the world, there was still some space for another peer to rise to prominence and cement its place in history. Jon Van Caneghem and Mark Caldwell deserve high honors for their efforts.

...

Time passing, day/night too fast

We read that most of you find the passing of time too fast. We understood quickly and discussed the following change as a new iteration / test to see how it feels like (below numbers in minutes per tile):

AS IT IS NOW: 15/5/5 (Outdoor, Sorpigal, Dungeon)

NEXT ITERATION: 5/1/2 (Outdoor, Sorpigal, Dungeon)

As a result your party will not become (weak) as fast as in the current version. The next iteration will be included within the next patch.

Map locations + notes wanted

We read that you guys want to see locations on your map and at best notes to them (or being able to do notes yourselves). And of course we do plan to add locations to the maps, we just have not yet have time to implement it. But we still will, of course. However right now I cannot promise that a new iteration of the map will already be included in the very next patch, as some other features (and especially bugs) have received priority. But sooner or later it will be in. As soon as I know more about the timing, I'll let you know of course.

(We also still plan to share our map plans on the blog in a separate posting soon).

Weapon / Armor durability needs improvement

A bug has crept into the Early Access version. Equipment breaks too often. Unfortunately the break chance is applied on every combat action which is not intended.

The intended design is:

'¢ A weapon break chance if your attack gets blocked by an enemy.
'¢ A shield break chance if you block a critical attack from an enemy.
'¢ An armor break chance if you get critical hit.

This should be fixed with the upcoming patch. We'd like to see if this fixes the whole issue, or if we still need to change the chance (currently 10%) of equipment/weapon breaking. Let´s see how it turns out.

Shops Restocking wanted

Yes you were correct to complain about shops not restocking. I am happy to tell you, that shops will restock with the next patch! This includes the availability of health and mana potions.