Divinity: Dragon Commander Reviews

We have rounded up a few more reviews for Larian's latest, Divinity: Dragon Commander, which hopefully should help you make up your mind on whether the game deserves a chance or not if our own review was not enough.

PC Gamer, 85/100.
Larian understand that playing an RTS doesn't have to mean spending days as That Incorporeal Dude Who Choreographs Combat And Clicks Through Cutscenes. Jawing with generals, ambassadors and aides in the handsome interior of your mothership, the Raven, instils a palpable sense of self. You're a bastard prince with dragon blood singing in his veins. Surrounded by quirk and colour, and free to campaign in whatever fashion you choose, it's bally easy to overlook DDC's lack of tactical temerity.

The Bitbag, scoreless.
The visuals are nice to look at, especially the NPCs, they're just beautifully made. And again, the voice acting really helped to bring them all to life, giving them unique personalities and quirks. While the parts that make it a whole wasn't the most polished by each genre's standards but bringing them together helps to smoothen that out. It also helps that you can transform into a dragon.WITH JETPACKS! If you've been wanting to try something new or if you can appreciate some or all of the genres they've brought together in Divinity: Dragon Commander, then I suggest you go get it.

GamingTrend, 83/100.
But the political decisions, mixed and subjective bag as they are, don't really detract from the overall success of Divinity: Dragon Commander. In fact, if the game can be said to have any failing, it's that it tries to do so many different things (turn-based strategy, realtime strategy, interactive RPG-style scenes) that it was practically destined to be, at best, merely above average in everything it's trying to do, or else a tremendously flawed game. It's no small accomplishment that Larian Studios managed to achieve the better possibility: all the various parts of the game are quite good, and fit together beautifully but none of them are truly amazing. Not exactly the biggest flaw in the world, that one. A more noteworthy flaw, however, would be in the game's multiplayer community. Put simply, there isn't much of one: multiplayer matches are pretty hard to come by, and I don't see that improving in the near future. The game does offer skirmish options for those who don't necessarily want to dive into the campaign anew, and the lan/online multiplayer may be taken advantage of by groups of gamers who tend to play with each other. Just don't pick this up hoping to graduate from the campaign to a major and thriving online community for all practical purposes, consider this to be a singleplayer game first and foremost. And a damn good one at that.

Select Button, 7.8/10.
Divinity: Dragon Commander tries to juggle several balls at the same time. To give it fair credit, it manages to provide an entertaining, albeit simplistic experience. Each part of the 3 main game styles intersect with the other styles well. The biggest issue is that the carefully devised real-time strategy section, with lots of options and gameplay styles, is mainly rendered useless in single-player by the ease of winning with your overpowered dragon. You rarely use all the wonderful options, simply because you don't need to. Plus there are no enemy dragons to provide a challenge. Attacking the enemies is usually like using a sledgehammer to crack a walnut. The squidgy remains are tasty, but you feel like a bully for being so forceful. But there is plenty of life to be had from the multiplayer, so do be sure to invest in it, especially as you get 3 games for the price of 1!