Shroud of the Avatar: Forsaken Virtues Interview

There's a brief interview with Shroud of the Avatar: Forsaken Virtues's executive producer Starr Long at Starr, who just recently joined the team, muses on subjects such as the team's approach to development, the lessons he learned developing Ultima Online, his hopes for the title and more. Here's a snip: What expectations do you bring to Shroud of the Avatar? Are there areas you would really like to see grow within the game?

Starr Long: I hope that Shroud will be a game that both feels nostalgic while at the same time new and fresh. I really love crafting and I hope to really push how intertwined player-made items are with the overall economy much like we did with Ultima Online. What elements of the game will you be working on directly? Do you have your team in place already?

Starr Long: I will be managing the entire project including milestones, budgets, etc. I will also be heavily involved with all aspects of game design. There is already a very strong team on Shroud, which is part of why I was so attracted to the project. We have a very small, tight team that works great together and we hope to stay very lean.