Legends of Dawn Post-funding Updates #20-#22

Achievements, surveys, languages, a general development status, and a release date tease are all on tap in updates #20, #21, and #22 for Dreamatrix's Kickstarter-funded RPG Legends of Dawn. A couple of relevant and generous samplings:
Our upgraded Achievements panel had three categories with 7 achievements in each category. After these new upgrades we have implemented over 20 achievement categories with more than 142 different achievements. We hope this will make better playing experience for all our players.

Some of these achievements are quite easy to complete and some are really difficult. Some of them even require that you play the game multiple times.

We'd like to hear in comments section about experiences that you had with Steam achievements (particularly with single player RPGs).

The voice overs are now built in and we are still testing it internally. Integration is relatively simple and fast however testing it, that is finding each point in the game where dialogs happen and checking if playback of all audio files. This is a tedious process because the territory in the game is big and we have to play quests in all available combinations in order to trigger al the dialog files. Fixing the problems is simple though, because these are mostly naming mistakes where a single letter difference results in audio file not being recognized.

Yet another unexpected and important job is in front of us; Many backers requested the game through GoG and we were already in discussions with them about releasing Legends of Dawn on their platform. However they request that the game should be playable 100% in off-line mode. Legends of Dawn isn't online game however we built it in a such a way that the game requests an IP so the computer has to be connected to router when starting the game. Afterwards the connection isn't needed however this is a limitation that they do not want so as soon as we test the achievement system we'll work on that.

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...we've added language configuration options so you can switch between the installed languages more easily. There are more recognized languages, and all of the installed languages will be displayed in the options panel. Voiceover languages are implemented separately. Certain languages (such as Hungarian or Croatian) do not have localized voiceover files. Users playing the game using these languages will be able to use the default (English) voiceover. However, we plan to provide localization kits for download in the future. This will give you, the community, the ability to generate localization files if there is no official localization for your language.

We have added the Kickstarter chest containing additional magical items for Kickstarter backers ( Which is thanks to your awesome pledges taking us to $30,000!) Details on how to find and open this chest will be sent to Kickstarter backers via email. Of course, on one is forcing you to read it if you'd like to find it organically!

Likewise, we've added the names of all of our Silver and Gold level Kickstarter backers to special thanks in the credits list.

We've gone back and made some additional changes to the starting tutorial quests (a few more items, some money added, etc) to make it feel a bit better.

We have fixed numerous bugs that a few selected tester are repporting including shading for certain materials, terrain texture detail, and we've fixed some localization bugs for various languages.

Audio decompression has been moved to additional thread/CPU cores which makes sound decompression much smoother.

Item generation on humanoid opponents (bandits, brigands, etc) has been tweaked to be a bit more balanced.