Dark Triad: Conspiracy Development Update

The new Dark Triad: Conspiracy development update (sent through Kickstarter) brings us some renders of the noble district of the city of Khandor, offers us a comprehensive list of the non-combat skills and even informs us that the developers making the game changed their name from Autoloot Games to Azurite Games.

Here's a snip:
Social Skills

Persuade.- try to gather confidential info or usher a NPC to act contrary to his beliefs.

Intimidate.- make the NPC flee out of fear or get some info from him. Beware! The NPC could react and attack you! You can use this skills to attack non-violent NPCs. Want to kill a merchant that ripped you off? That's your choice!

Sense Motive.- detect when a NPC is lying, how he feels when talking to you, or if a somebody is trying to rip you off!

Lie.- lie to a NPC so he believes in what you made up to achieve your aims.

Bargain.- the PC can lower the price of intems that he wants to buy or increase the ones that he wants to sell.

Leadership.- use this ability to end any issues among you and your companions, or between your companions. You can also issue orders without accumulating bad reputation among them.

Diplomacy.- be polite and try not to argue to accumulate bad reputation among NPCs, they may see you with better eyes afterwards and may be more prone to help you.

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Tricks

Hide.- the PC can hide from enemies patrolling a nearby zone. He will need to be completely still for this ability to have any effect.

Sneak.- move carefully and without making noise among enemies so they do not detect you.

Lockpicking.- the PC is skillful in the art of dealing with locks. He'll need to use picklocks .

Thieving.- get others' belongings from their pockets without being noticed.

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Survival

Detect Traps. be able to visualize traps before you step into them.

Deactivate Traps.- the next step after you've spotted a trap.

Track.- the PC can see certain hidden objects and carved shapes like secret doors, corridors, hidden inscriptions, etc.

Alert Mode.- the PC can sense in advance if an enemy is approaching him so he can take a proper course of action if needed.

Camp.- the PC or group can rest during a certain time to heal any wounds.

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Knowledge and Culture

Repair Items.- with more points on this ability, the PC will be able to repair objects of higher levels.

Identify item.- show the stats and bonuses of an item.

Ancient Language- the PC can read texts and inscriptions written in ancient tongues. The more points, the more languages will he be able to read.

Rate.- know the exact price of an item so you can bargain or sell it for a higher price.

Investigate.- the more points in this ability, the more non-combat skill points he'll gain when levelling up.

Archaeology.- it gives the PC the knowledge to identify places when he interacts with other NPCs, reads books, inscriptions or through other means. These places will appear on the game map.