A new update has gone live for the now fully-funded Shroud of the Avatar: Forsaken Virtues Kickstarter, this time covering the art direction of the title. Here's a snippet:
There are an abundance of medieval fantasy games out there so we asked ourselves how do we set the game apart, how do we create a unique and marketable identity in an oversaturated market? The answer came in Richard's natural storytelling ability. Over the last few months, Richard developed a complex, rich story in which two worlds collide, the ancient world melding with the modern, and the world art we're creating will reflect that in a fresh and unique way.
We started with traditional medieval elements and layered in elements of a primitive electro-mechanical future. Our objective is to create a visual aesthetic that is both familiar and unique. And now with the addition of Tracy Hickman to the team, his vision for the story will continue to evolve that world, and in turn, evolve our depiction of that world.