Baldur's Gate: Enhanced Edition Patch #7 Released

A new patch has been released for Beamdog's Enhanced Edition of Baldur's Gate, bringing a plethora of fixes and even a few new features to boot. Here's the changelog:
Crash Fixes

  • Fixed crash when entering NW Baldur's Gate
  • Force recruiting certain creatures no longer causes crash
  • Fixed crashes related to improper animations


Features

  • Five new class kits: Dwarven Defender, Shadowdancer, Dragon Disciple, Dark Moon Monk and Sun Soul Monk
  • Item charges now displayed inside the inventory
  • Auto-pause enabled on map screen
  • Items appear over character portraits when used
  • Store items which the player can't afford are greyed out
  • Players able to raise each other at temples (Multiplayer)
  • Journal entries may now be edited
  • Notes may now be copied to the journal
  • Various minor UI fixes


Bug Fixes

  • Attacks per round fixed
  • Zoom no longer resets to default when transitioning areas
  • Instant move command after character selection functions properly
  • Item cost not appearing for certain system locales has been resolved
  • Issue with older Journal entries has been fixed
  • Defensive spin now functions properly
  • Initiating dialogue no longer forces player to leave store menu (Multiplayer)
  • Fixed issue with secret NPC not spawning
  • Secret NPC now changes party's reputation
  • Negative hit-points after familiar death bug fixed
  • Positional audio functioning properly
  • Multi-Class Thief abilities always available
  • Druid shape-shifting AC exploit no longer possible
  • Recharging items inside of bag exploit removed
  • Changed merchant interactions in The Black Pits
  • Unidentified items no longer have visual artifacts
  • Multiplayer Black Pits save to the correct location
  • Amnish Soldiers no longer murder each other
  • Better scroll wheel functionality
  • Neera's portrait issue fixed
  • Number of stacked items will no longer disappear when moved
  • Dwarf minimum dexterity and charisma changed
  • Off-hand weapon now properly displayed
  • Halberd damage type changed to Piercing or Slashing
  • Potion of Mind Focusing now shows the proper effects
  • Coran will no longer leave the party when his quest has been completed
  • Various improvments to Gullykin
  • All protection scrolls require an identify
  • Now able to enter Nashkel Mines if guards are murdered
  • Improved Mage and Cleric AI scripts
  • Certain spells no longer expire after saving/loading
  • Enter on the number pad advances dialogue
  • Najim no longer able to turn hostile (Black Pits)
  • Fixed Yeslick joining/leaving issues
  • Shop of Silence now accepts certain fenced goods
  • Nobles in Winthrop's tavern may now be robbed
  • The Stupefier +1 properly stuns opponent and has new animation
  • Wild surge no longer possible on expiring polymorph
  • Certain wild surge properly destroys gold on enemy
  • Davaeorn's voiced lines added
  • Chaotic Commands and Champions Strength require an intelligence of 9 or greater
  • Fixed Friendly Arm door graphic
  • No more wands with 0 charges
  • No longer able to add notes to Quick Items slot
  • Garrick may now be properly charmed
  • May now purchase drinks from Ulgoth's Beard Inn
  • Ranger kits begin with the correct stealth points
  • Familiar's attack icons added
  • Casting speed for Death Ward, Earthquake and Wraithform have been changed
  • Wiven encounter can no longer be missed
  • Ciril's overhead text more visible (Black Pits)
  • Character Generator biography bug has been fixed
  • Trap in Ice Cave now functions properly
  • Grease no longer turns summons hostile
  • Skie is now treated properly in her residence
  • Firebead's Beregost quest has been touched up
  • Various interactions with charmed characters improved
  • Interaction with Mulahey has been improved
  • Interaction with Narlen has been improved
  • Interaction with Mr.Colquetle has been improved
  • Interaction with Tranzig has been improved
  • Interaction with Louise and Laerta have been improved
  • Interaction with Be'land has been improved
  • Interaction with Jorin has been improved
  • Interaction with Kelddath has been improved
  • Interaction with Resar has been improved
  • Interaction with Silence has been improved
  • Interaction with Perdue has been improved
  • Interaction with Might Kahrk has been improved
  • Interaction with Raiken has been improved
  • Interaction with Farmer Brun has been improved
  • Interaction with Brevlik has been improved
  • Interaction with Jamie and Samantha has been improved
  • Interaction with Felonius Gist has been improved
  • Interaction with Ignot has been improved
  • Neera's romance will always be completable
  • Dorn and Neera's encounter always accessible
  • Poison no longer removes a mirror image but does damage
  • The Iron Thorn no longer usable by Wizard Slayers
  • Rasaad will defend Nashkel from enemies
  • Deafness removed after each round (Black Pits)
  • Night Club +1 correctly changes THAC0 at night
  • No longer able to freely loot SW Baldur's Gate General Store
  • Some armor no longer equipable in player's off-hand
  • Chesley Crusher now limits character's ApR
  • Bardolan will no longer attack Rasaad during a ruskus
  • Fixed ambient sounds in Beregost
  • Bolt of Lightning sound effect added
  • Adjusted the Thief 4 script
  • Gender now properly identified during character creation
  • E Baldur's Gate music has been corrected
  • Audio levels adjusted for coronation scene
  • Male5 audio levels have been adjusted
  • Edwin's voiced warning has been touched up
  • Jasper/Bassano voice set issues fixed
  • Tranzig's voiced lines have been readjusted
  • Correct music played in Sunin's residence
  • Remove Paralysis icon has been corrected
  • Fixed inaccessible containers in Durlag's Tower
  • Laurel will help fight the gibberling horde
  • Knott will no longer leave his tent
  • Flind and Gnolls will react to looting
  • Certain bodies will not dissappear
  • Ring of Fire control now functions properly
  • The Ossifier's colour has been fixed
  • Fixed bug with Sorrem not allowing Rasaad's quest to be completed
  • Error in Rasaad's dialogue has been corrected
  • Guards in Candlekeep may always be bribed
  • Magic resistance icons added to proper characters
  • Sparring Dummies are not longer hostile
  • Certain magical items need to be identified
  • Bats now take up less space
  • Wild surge gender swap improved
  • Yago will no longer leave his room
  • Wand of cloudkill no longer bypasses magical resistance
  • Incorrect proficiencies in tutorial have been fixed
  • Reputation requirement lowered for interaction with Bellamy
  • Race changed for certain NPCs
  • Fixed issue with Dorn's dialogue
  • Hide Armor and Elven Chain Mail now have HiS penalty
  • All of Bassilus's allies will perish
  • Most Ogre Magi now wield katanas
  • Fixed issue with Cleric/Thief Multi-Class
  • Proper weapon break sound effect added
  • Kossled removed after player reaches Friendly Arm Inn
  • Lore and price added to Ossifier and Gold Digger
  • Thieves' Guild will only ask for the password once
  • Black Liily's attack script added
  • Hobgoblin in Fisherman's Lake now initiates dialogue and may give XP
  • Added run scripts to some innocents around Baldur's Gate
  • New icons for Mysterious Liquid and Marek's Potion
  • Dialogue bar no longer resets size after reformation of party
  • Tweaks to spell animations
  • Added page number to Help screen
  • Fixed icon for North-east Baldur's Gate
  • Added missing fish animations
  • Quest/Journal log fixes
  • Various usability modifications
  • Various item descriptions/images have been fixed