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Make no mistake, Big Game Hunt is still Borderlands 2. Combat is still satisfying, as is finding that next gear upgrade. Anyone who found the core gameplay enjoyable before will most likely find it enjoyable here, and a new raid boss offers completionists yet another feather to put in their cap. But in terms of story, dialogue, and encounter design, this add-on pales in comparison to the rest of Borderlands 2. It's like the worst episode of a show you love -- it isn't quite bad, but knowing how good it can be makes it hard to get excited over.
PS: Increase the level cap already!
Complex Gaming, 9/10.
So like I said, if you're looking for a challenge, particularly one to take on with some friends, "Sir Hammerlock's Big Game Hunt" should not be passed up. It's the funniest and most well-designed of the expansions so far, and I can't complain about all the new content the vehicle, a huge number of side quests, the enormous, sprawling environments, and tons of new enemies that force you to change up your standard tactics it's well worth the $10. There are even some new ultra-difficult raid bosses for the masochistic fans out there. Just don't say I didn't warn you.
Overall this may be the weakest of the Borderlands 2 add-ons so far, but it's still not by any great distance. Compared to the worthless expansions so often pumped out by Bethesda and BioWare it's still vastly superior in terms of invention and value for money. Most importantly it makes you still want to play more Borderlands 2 even once it's finished, which is handy because there's still at least one more add-on to go.
You want more things to shoot in the face using Borderlands 2's absurdly flexible role-playing mechanics. Gearbox has delivered exactly that in Sir Hammerlock's Big Game Hunt, and it's certainly enough to justify another 6-8 hours in the game's bizarre world. This expansion's new enemies and environments breathe new life into the Borderlands 2 formula, and they're just as fun to tear up as ever thanks to the new vehicle. If you're still craving more Borderlands 2 action, there's no sensible reason to pass up on this one.
MTV Multiplayer, scoreless.
This is kind of the problem with late game DLC and maybe a little bit with how "Borderlands 2" works in the long run. After maxing out four or five characters, you'll more or less want to use a combination of a few "go to" weapons and the rare drops won't mean as much. With that said, I recommend a trip after a first game run, as you should be around level 30 or so but as a stand alone add-on, "Big Game Hunt" falls a bit short on content compared to the last two outtings. Weirdly, "Big Game Humt" makes a great case for picking up the season pass, as you could just chalk it up as a somewhat middling quest line along with a bunch of awesome extra content in the form of the previous add-ons. By itself, however, it just misses the sweet spot as a stand alone pack.
You'll laugh, you'll die, you'll blow the teeth out of a wandering Borok the size of a small camper van. Compared to the heights of Mr Torgue's Campaign of Carnage, with its masterful blend of Kayfabe jokes and sustained bar-fight intensity, Hammerlock can't quite match up. But it provides several great new reasons to return to Pandora, and that's enough to seal the deal.
Crave Online, 6/10.
In the end, I enjoyed the new enemies and the wonderful level design of this new DLC, but was left limp by a story that didn't engage. The standards have been set high by the main Borderlands 2 story and the great work done with the last DLC. For fans looking for more missions to grind, there's something here to play. But for those of us looking to be entertained, Big Game Hunt is just not as good as its pedigree.