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In the interview they discuss the difficulties of remastering their old work, the atmosphere at BioWare during the development of the original, their work on squashing the numerous bugs, the chances of working on Baldur's Gate III and why it probably won't be a continuation of the saga if it ever happens, among other things.
Here's a snip:
The eventual and ambitious end-goal of all this enhancing is to make, from scratch, Baldur's Gate 3.
"We kind of call it Baldur's Gate Next," Oster tells me. "Baldur's Gate 3 would be a tough concept: the Throne of Bhaal expansion really ties up the Baldur's Gate storyline quite well and, barring a God of War 2 where you basically lose your godhood and get smacked down to nothingness and have to start over, it would be really hard to follow up.
"With Baldur's Gate Next the idea is a top-down, party-based, isometric RPG set in Dungeons & Dragons, keeping the core values of the Baldur's Gate franchise - and see where we go with it. It could be a Waterdeep, it could be another city in the Forgotten Realms."
He doesn't want Overhaul Games to balloon in size because he really really hates the prospect of having to fire people, so think of Project Eternity rather than Skyrim when you read the words Baldur's Gate 3.
Interestingly, Wizards of the Coast isn't keen on the idea of Kickstarter to fund a Baldur's Gate 3, if it ever happens.
"We've talked to the Wizards guys a bit about it and they weren't really that cool with Kickstarter," he reveals. "They didn't really care for it. I didn't really dig too deep into their reasoning for it."