Grim Dawn Grim Misadventures #11

In Grim Misadventures #11, Crate Entertainment's Zantai shares some information about the 63 components that they've created for the sake of crafting/upgrading our existing loot in Grim Dawn. And it sounds like they're putting quite a bit of thought into their design:
Components vary in size from 3 to 8 fragments. Upon completion, a component will gain a random bonus. These bonuses are drawn from several tables and different component types will generate different perks (such as bonus Offensive Ability on a weapon component or bonus Health on an armor component). Though each component is restricted to specific gear slots, almost all item types will support them so you can get creative in your preferred combination.

An issue we wished to address with our design for components was the disappointing transition that occurred between tiers of socketables, wherein the previous tier would start to feel like a waste of time and inventory space. Instead, we have an initially larger pool of components balanced to remain appealing through a significant range of levels. With that in mind, there will be no Normal/Epic/Legendary variants; but I hear rumors about rare crafting schematics that use the core component set to create powerful new variants.