Darksiders II Console Patch Coming Out Soon, Changelog Available
at 3:52 am on 10.13.2012 (1 year ago)
Bug Fixes: - The Undead Scarabs will no longer continue to spawn without end when Death continues to enter and exit the room with the circular platform covered in corruption in the BlackStone. - You will no longer fall out of the world in boss fights within Argul's Tomb - A few bugs that would cause a crash within the UI have been resolved. - The Wailing Host will enjoy Jesper Kyd’s scores of music for the entire duration of the fight. - Shoving the construct ball will no longer cause it to disappear when it hits a wall after rolling it through the Skeleton Key door in the room with the second Heartstone in the Foundry. - Within the Psychameron failing the 3 switch puzzle multiple times will no longer penalize you with it not working properly. - Your construct will no longer get stuck after properly pulling off combo’s on enemies near the edge of bridges within the Foundry. - You will now properly be able to run the cutscene when returning to Earth with the Rod of Arafel in Lostlight. - On Earth we fixed multiple barriers within the world and they will now properly activate and deactivate based on your quest progression. - You should properly get credit for saving the Angels on Earth regardless if you turned off the game during the save sequence. - Your Armblade attack will no longer one shot Samael while he is relaxing on his throne. - Death should now properly receive the Soul Splitter in the Spine. - Unstoppable and Aegis Guard cool down will now properly trigger when saving and reloading. - While in Reaper form the construct balls will no longer get stuck in midair. - Karn will now pick up the 2nd heartstone even if you leave the room to quickly within The Foundry - Within the Scar we fixed issues where the crystal was not restored if it was saved as being destroyed and progression issues around only one crystal being destroyed. - The Lilith cutscene will now allow you to continue without freezing. - In the Gilded Arena the third rotating statue will no longer stop functioning as intended if you Fast Travel away from it. - You will now get proper credit for killing all the bloodless. - You should now receive the appropriate tarot cards if you have qualified for them. - The gate will no longer stay up if you die during the Wailing Host boss fight in the City of the Dead. - The main quest 'The Lord of Bones' will now properly appear after the Tree of Life cinematic. - Death will be able to properly progress in the Psychameron. - The Gate will now drop properly after defeating Stalker/Prowler gauntlet in The Lost Temple. - Death will now spawn on the proper side of the lava after the 2 Rotary Switch puzzle in The Scar when you die. - Other miscellaneous bug fixes and game stability improvements have been applied.
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