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Here's an excerpt:
Picking a particular point in The South to use is tricky. While Fallout 3 was set in Washington, D.C., meaning it was on the southern side of the Mason-Dixon line, Columbia isnâ€™t really representative of what most conceive of as â€œThe Southâ€. To differentiate it further, you have to make like Inception and go deeper. So, like in Live and Let Die, we go from one â€œNewâ€ to another, from the York to the Orleans!
Unlike other parts of â€œThe Southâ€, the outsiderâ€™s (read: Northernerâ€™s) image of Louisiana isnâ€™t all racism and hillbillies in a bog filled with as much Southern animosity as moonshine. Thanks to Nâ€™awlins, itâ€™s also wild parties, delicious spicy food, Dixieland Jazz, and outrageously revealing costumes on loose women enjoying the aforementioned. Thereâ€™s plenty of potential for diverse locations â€“ deep marshes filled irradiated swamp water juxtaposed against the flaring laser-lights of a neo french quarter â€“ new monsters â€“ giant, exploding, mutant craw fish, (and Gators again) â€“ and even a new currency â€“ Mardi Gras beads of course!
Cajun and Creole culture would make fine replacements for that â€œunique personalityâ€ of the Southwest I mentioned last time, while the Voodoo traditions supply the requisite â€œkooky mysticismâ€. Voodoo in Fallout would be especially interesting, thanks to all the â€œzombiesâ€ walking around in the form of Ghouls. Of course, thereâ€™s the touchy issue of post-Katrina New Orleans being used as virtual site of total devastation, but A) it was done already in Infamous 2, and B) Fallout 3 showed a completely destroyed Washington D.C. â€“ once you do that, what more you could do to offend people, I mean seriously.
The major problem is Point Lookout, which already covered much of this ground (er, marsh), right down to the steamboats and inbred antagonists. While setting a complete game here and embracing the entirety of the regionâ€™s diversity would offset this, it still seems like more time should pass before people would regard a Fallout: Swamp Thing as anything other than a greatly expanded side story. However, that seems to be the popular opinion of New Vegas, so I guess it really comes down to how itâ€™s handled. It would just have to have one hell of a plot to convince Bethesda, methinks.
So with the chances of a swampland mystery dashed against the hard reality of marketable differentiation, itâ€™s time to Go West My Boy! Go west!
Driving along in the Highwayman, we continue out of the deltas and the marshes along the I-10, dodging gunfire from drunken ghouls after skipping out on a bar tab.
It isnâ€™t long before we head right in to where the stars at night, are big and bright . . .