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A gource visualization of nearly three years of development on Runic Games' Torchlight II. The visualization is based on activity in our source control system. Every piece of art, sound, or code that helped shape the game is represented somewhere in the frenzy.
The music is a recently unearthed archaeological selection from the long-distant schoolboy days of a certain Runic Games employee who shall remain nameless to spare he and his cohorts the embarrassment.