Krater: Shadows Over Solside Review

30 Aug 2012

It's been a while since we've posted a review for Fatshark's post-apocalyptic action-RPG Krater: Shadows Over Solside, but I thought some of you might be interested in reading EDGE's take, which offers some harsh criticism for the title and awards it a below-average 4/10. Here's a snippet:
Krater does offer a huge world along with this story, but since its main level editor is a random-number generator, that’s not too surprising. Poking around a few dungeons off the beaten track revealed no surprises, save one mammoth dungeon named Limbo. And with Krater’s scant variety, the idea of dungeon crawling through more than a couple of levels isn’t exactly appealing. Co-op is planned, which may well improve this, but had yet to be added at the time of writing.

Krater is a solid foundation for a Diablo-type RPG, and one that will hopefully come into its own as the forthcoming DLC adds more features, more variety, and more goodies. In its current state, though, it’s a long, repetitive grind that fails to reward your efforts. Genuine charm and humour carry it far more than they should, but when they inevitably fade away, the fun is quick to do the same.