Borderlands 2 Preview

The character of "Tiny Tina" seems to be a frequent talking point in late Borderlands 2 previews, and this piece from Stuff makes no exception, focusing mostly on the quest giver's characterization. I have to admit, I usually read a preview excepting to read about the experience of the game, but this is not a change that particularly bothers me. Here's a snippet:
Tiny Tina is clever characterisation - much more clever than the always-entertaining but ultimately two-dimensional Claptrap - and characterisation is the keystone of the role-playing genre.

For all its merits, the first Borderlands game had a puddle of a story. It was a breezy lean-to scarcely sheltering a loot pokie-machine. Gearbox has been talking breathlessly about adding narrative depth, but talk is cheap, and media-trained talk isn't worth the cue cards it's rote learned from.

Tina demonstrates that it hasn't all been dubstep and hyperbole. She's a functioning example of how Gearbox and publisher 2K Games are set to take a breakout success, and groom it to establish a dynasty rather than strip mine it for the most immediate gain.

Tiny Tina suggests that Borderlands 2 isn't made from concentrate, it is concentrate: digital high-fructose corn syrup, fluorescent food colouring, and a discarded Ritalin prescription. It's excited babbling, dilated pupils and conflicting imagery, and it's all superbly interwoven to create something unique in videogames.