- Category: News Archive
- Written by WorstUsernameEver
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Now, I know I said in the last update that a campaign mode was not a top priority, but I’ve gotten enough feedback since then demanding a campaign that I’ve decided it would be silly not to put one in the game. This has meant a few weeks away from coding the multiplayer, instead putting in things like a dialog system, cut scene support, and support for custom named characters. I hate to take so much time away from multiplayer, but it’s hard to argue with the results.
In the interests of keeping development time down and allowing me to return to finishing up multiplayer, the campaign mode is going to be extremely linear, and probably not all that long. However, I’ve already added single player map support to the Map Editor, meaning that you’ll be able to modify or extend the game’s campaign yourself! I am also considering the possibility of adding proper support for multiple custom campaigns to the game. We’ll see how it goes.
Also, check the full update to get a fairly extensive video demonstration of the title's campaign.