Drox Operative Preview

We have another hands-on preview of Drox Operative to bring to your attention, though given just how much detail this particular piece on Space Sector shares about the game, it's not really in the same league as the previous articles we've seen. If you're interested in the space-based action RPG whatsoever, this comes as highly recommended reading:
Lets be clear up front that Drox Operative is NOT a 4x game. It's action oriented, single ship, roleplaying gameplay place it much closer to the ARPG camp than the 4x one. However, this does not mean that the game does not include many 4x elements that make it much more than that either. In fact, beneath the shiny action oriented exterior, a rather deep 4X game is being played by each of the game's ten races. Each of these races has their own agenda, their own distinct advantages and disadvantages, and their own diplomatic relationship with both the player's Drox Operative guild and the other races of the sector. They also travel about with escort ships, diplomatic ships, cruise ships, colony and other military ships regardless of what you do. This is their world, and you simply exist within it.

These diplomatic relationships are very important, as the player's ultimate goal per sector is to ally with the last remaining survivors, be it one race, two races, or all of them. There are 10 major races and several sub-races that compete in the game. Once this goal is achieved, the Drox Operative is rewarded with a treasure trove of desirable booty.

Drox Operative provides multiple tools to allow the player to achieve peace, non-aggression pacts, mutual protection, and finally alliances. These include the trading of currency (some call this bribery), technology found from destroyed ships, knowledge of explored but uninhabited planets, communication with unknown races, protecting their ships and planets from enemy races and monsters, propaganda, rumors, sabotage, espionage, and finally quests, which are the most common method. It is important to note that the enemy of your friend is not necessarily your enemy (unless allied), but it is generally ill advised to assist them as it will worsen relations with all of their enemies, including your friend.