GB Feature: Confrontation Review

Steven has been spending quite a bit of time with Focus Home and Cyanide's miniature-based RTS/RPG crossbreed, and is finally ready to render his verdict. I don't want to reveal his final thoughts, but let's just say that this paragraph represents about the only positive statements he was able to add:
The best part of Confrontation is the battle engine. The game is good at creating opposing groups of enemies to challenge your party, and you have to pay attention to who you're fighting so you can eliminate the most potent threat first. Most of the challenge in the game comes from avoiding debuffs. Things like provoking, charming, silencing, fearing, and immobilizing prevent your soldiers from using their skills, which is where most of their power comes from, and so if you just attack enemies randomly, or allow your soldiers to pick their targets, then you're going to get into trouble. You always have to knock out the annoying spellcasters in the back first (such as the Neuromancer for the Scorpion faction), or your entire party might get disabled and slaughtered, no matter how powerful it is.
As usual, there's an assortment of new screenshots in our image gallery to go along with the article.