Over on his blog, Tunnels & Trolls creator Ken St. Andre has transcribed a review of Crusaders of Khazan that appeared in the June 1991 issue of Videogames & Computer Entertainment magazine, and concluded with an overall score of 8/10. This is one of those games that I never had a chance to play when it was released, but really wish I had:
The main strength of Tunnels & Trolls: Crusaders of Khazan lies in its menu-driven play. Like everything else in the game, character generation is quick and uncomplicated. Players may be warriors or wizards or rogues, who have limited skills of both. If the initial characters die or prove inferior, the towns of Phoron and the Dragon Continent are brimming with pregenerated personalities ready to take their place. A pleasant touch is the addition of graphics to the character status, showing what armor and equipment is readied.
Combat occurs on a special tactical display complete with quicksand, water, trees, and other obstacles. Players act in order of their speed ratings and have the unusual martial arts option of pushing, which often knocks opponents unconscious. The designers made good use of artificial intelligence in the game. All the computer-controlled foes fight more intelligently than in most games and capitalize on player mistakes.