Kingdoms of Amalur: Reckoning - Teeth of Naros DLC Announced

38 Studios and Big Huge Games seem to be hard at work on Kingdoms of Amalur: Reckoning, and while its first DLC may have been released just near last month's end, they have already announced with a press release a new one, Teeth of Naros, which promises even more landscapes (including a floating city), monsters and items and will be coming out on April 17th. Here's the full press release:

Teeth of Naros Introduces Players to a Mysterious Race, an All-New City and Epic New Adventures

GUILDFORD, UK APRIL 4, 2012 Glimpse into the future of Amalur, as Electronic Arts Inc., 38 Studios, and Big Huge Games unveil Teeth of Narosâ„¢, the second downloadable content (DLC) pack for Kingdoms of Amalur: Reckoningâ„¢. Players will journey through a forgotten land called the Teeth of Naros, a harsh environment named after an ancient troll god. In this new journey players will encounter the Kollossae, a devout race of giants, and uncover the mysteries of their faith. Teeth of Naros will be available starting on April 17,2012 on Xbox Live, PlayStation®Network, Originâ„¢ and Steam.

The Teeth of Naros DLC and the journey through the mysterious land will feature:

· A New City Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros featuring more than 20 side quests, multiple dungeons and a mysterious new race
· New Enemies and Dungeons Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons
· New Twists of Fate and Items - Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this new world

Kingdoms of Amalur: Reckoning was brought together by a stellar team of creative minds that joined World Series Champion pitcher and founder of 38 Studios, Curt Schilling, including 24-time New York Times bestselling author R.A. Salvatore who created Amalur's 10,000-year history, Spawn creator Todd McFarlane who lent his signature visual style to the artistry of the game, and Ken Rolston, internationally celebrated game designer.

Kingdoms of Amalur: Reckoning brings open-world exploration and unparalleled action and combat together in the ultimate RPG experience. With near infinite combinations of destinies, abilities, weapons, items and special moves, players are able to customize their play experience to suit any style. By reweaving their fate, they can retool and totally rebuild their hero in the midst of their adventure. Within Reckoning, players will immerse themselves in a world filled with extraordinary landscapes, mysterious cities, colorful characters and fantastic creatures exploring an entirely new universe where every building, tree, and creature has a clear and defined history.

Developed by 38 Studios subsidiary Big Huge Games in Baltimore, Maryland and 38 Studios in Providence, Rhode Island, Kingdoms of Amalur: Reckoning is available now in North America and Europe for the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC. Learn more about Kingdoms of Amalur: Reckoning by visiting www. or follow us on Facebook ( TheGame) and on Twitter ( Game).