Brian Fargo on Wasteland 2's Kickstarter Success

There's a brief article-style interview with inXile's Brian Fargo up at Digital Trends, during which the company CEO talks about the success they've enjoyed with their Wasteland 2 Kickstarter campaign and what they'll do with the money that has been pledged beyond their original $900,000 goal.
(Our Wasteland 2 campaign exceeded my expectations and continues to do so,) says Fargo. (I feel fortunate. This funding allows me to spend all my energy working on a game I've been passionate about doing for many years. The most difficult thing in the games business today is finding a way to make a living making games without getting grief from publishers.)

With just about one and a half times the necessary funding for the game already promised through Kickstarter, Fargo is already planning how that extra money is going to be used. (Having more money means the writers will get to make the game broader and deeper. The bigger music and sound budget means more great music from Mark Morgan. It also allows for more varied environments, more character portraits and interesting effects like having radiation clouds that float move over areas.)

(In addition to more locations, we'll have the manpower to create more layered effects based on what the player is up to. Cause and effect is everything in a good RPG so triggering based off more variables makes for a better world. This can range from having hundreds of different NPC dialogue remarks based on who is in the party, encounters that react to what you look like, scenes that open up based on how violent you were or perhaps how low your intelligence is. This kind of depth is what made Wasteland 1 so good.)