GB Feature: Jagged Alliance: Back in Action Review

After spending several dozen hours with bitComposer's Jagged Alliance: Back in Action, Steven seeks to answer the question of whether or not the remake lives up to the lofty heights of the original SRPG sequel in his full review. A sampling:
The mercenaries in the game are much more anonymous than they used to be. They have a purchase price (ranging from $10,000 to $80,000), traits (including "nudist" and "loner"), and stats (which you can build up as your mercenaries gain levels), but that's about it. After playing through the campaign, only once did I discover two mercenaries who wouldn't work together, and they never refused to follow orders, or ever started a conversation. The only thing that differentiates them is what they say when they spot an enemy, or take damage, or run out of stamina. In other words, Kalypso pretty much wiped away all of the personality of the mercenaries and made them into the simple automatons you find in games like Silent Storm and X-Com: UFO Defense. But at least most if not all of the A.I.M. mercenaries are back from Jagged Alliance 2.